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Coal Mining OHS VR TRAINING SIMULATION
Our Role
VR Development
Year
2022
Client
Çasgem & Dai
Involved Skill
Unity VR, 3Ds Max, Animation
Videos
![](assets/img/case-study/case-study-9.jpg)
![](assets/img/case-study/case-study-10.jpg)
Summary
In this project, five different occupational health and safety scenarios were implemented for coal mines. The coal mine was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
The Game Scenarios
There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
Construction OHS VR TRAINING SIMULATION
Our Role
VR Development
Year
2021
Client
Çasgem & Dai
Involved Skill
Unity VR, 3Ds Max, Animation
Videos
![](assets/img/case-study/case-study-11.jpg)
![](assets/img/case-study/case-study-12.jpg)
Summary
In this project, five different occupational health and safety scenarios were implemented for construciton. All constructions were modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
The Game Scenarios
There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
OIL & GAS FACILITY OHS VR TRAINING SIMULATION
Our Role
VR Development
Year
2022
Client
Çasgem & Dai
Involved Skill
Unity VR, 3Ds Max, Animation
Videos
![](assets/img/case-study/case-study-14.jpg)
![](assets/img/case-study/case-study-14.jpg)
Summary
In this project, five different occupational health and safety scenarios were implemented for petrochemical facilty. The petrochemical facility was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
The Game Scenarios
There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
Manufacturing OHS VR TRAINING SIMULATION
Our Role
VR Development
Year
2022
Client
Çasgem & Dai
Involved Skill
Unity VR, 3Ds Max, Animation
Videos
![](assets/img/case-study/case-study-13.jpg)
Summary
In this project, five different occupational health and safety scenarios were implemented for metal facilty. The metal facility was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
The Game Scenarios
There are five scenarios in this world. Each game has randomize scenarios which change when the game start.