VR Products Work

Coal Mining OHS VR TRAINING SIMULATION

Our Role
VR Development
Year
2022
Client
Çasgem & Dai
Involved Skill
Unity VR, 3Ds Max, Animation
Videos
Summary
In this project, five different occupational health and safety scenarios were implemented for coal mines. The coal mine was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
The Game Scenarios
There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
  • Collapse in coal mine
  • Belt-conveyor transportation
  • Emergency Evacuation
  • Fortification control and repair
  • Controlled blasting with dynamite
  • Construction OHS VR TRAINING SIMULATION

    Our Role
    VR Development
    Year
    2021
    Client
    Çasgem & Dai
    Involved Skill
    Unity VR, 3Ds Max, Animation
    Summary
    In this project, five different occupational health and safety scenarios were implemented for construciton. All constructions were modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
    The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
    The Game Scenarios
    There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
  • High rescue and descent
  • Working wtih Manlift
  • Working at high
  • Inspectorship on construction area
  • Human ergonomics
  • OIL & GAS FACILITY OHS VR TRAINING SIMULATION

    Our Role
    VR Development
    Year
    2022
    Client
    Çasgem & Dai
    Involved Skill
    Unity VR, 3Ds Max, Animation
    Videos
    Summary
    In this project, five different occupational health and safety scenarios were implemented for petrochemical facilty. The petrochemical facility was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
    The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
    The Game Scenarios
    There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
  • Working in an atospheric tank
  • Chemical leak at petrochemical facilty
  • Working indoors at petrochemical facilty
  • Tanker loading unloading
  • Working with chemical spill
  • Manufacturing OHS VR TRAINING SIMULATION

    Our Role
    VR Development
    Year
    2022
    Client
    Çasgem & Dai
    Involved Skill
    Unity VR, 3Ds Max, Animation
    Videos
    Summary
    In this project, five different occupational health and safety scenarios were implemented for metal facilty. The metal facility was modeled from scratch by our 3D artists and imported into Unity. The necessary physics/game engines were written and a rule-based expert system was developed. The rule-based system was developed by using a decision tree structure, enabling VR users to be compared with different scenarios in each game.
    The VR user enters a room with Personal Protective Equipment (PPE). The user is not allowed to enter the site unless the correct PPE is selected. In all scenarios where we use gamification technology, if the user chooses the wrong PPE, the incorrect and correct PPE number is reflected to the user and the user's score is deducted.
    The Game Scenarios
    There are five scenarios in this world. Each game has randomize scenarios which change when the game start.
  • Working with electiracl leakage
  • Working with abkant press machines
  • Working with CNC laser machines
  • Working with welding machines
  • Working with molding tasks